Margo Ann Castle was born in Devon, on the 4th of October, 1995 to former Elf Guard Captain of the Elf Court of Serpen, Bastion Castle, and his human wife, Pauline; she was the second of four children with her older brother, Alden a year older than her, and with two younger twin sisters, Elizabeth and Emily, who were born when she was three. When she was six, her father bought her a pet corn snake who she named Cheshire, and would spend most of her time up in her room, seemingly talking to him. Mrs Castle simply assumed that Maggie had an over active imagination and imagined the snakes replies, but Bastion soon realised his daughter had inherited his strange elfen genes from him and encouraged her to explore her powers.
Maggie had a hard time in school, with many people branding her 'Slithery Maggie' because of her obsession with reptiles, snakes in particular. When she was eleven however she met Violetta Parsley, a girl who told her that she could control plant life, and showed Maggie by making a dead rose come back to life. The two girls subsequently became life long friends, and eventually Maggie began meeting more people like her, much to her surprise.
In secondary school, she met five others who all claimed they had strange abilities; these five people turned out to be Toph Marks (who had Ichathyoid Control, a power similar to hers, only he could control fish instead of reptiles); Joseph 'Joey' Roach (who had Nephilim Physiology); Hannah Gillian (A powerful telepath, telekinetic and psionic manipulator); Sylvie Dawny (A teenage witch) & Gerad Pacheno (An elemental manipulator). Together, the six of them formed Odd Sorts, a heroic team and set out to save the world...
Maggie doesn't really care what you think of her, she's comfortable in herself, and that's what matters to her. She is highly intelligent, but can never explain her ideas in a normal way, often confusing her team mates with her bizarre explanations of situations or ideas. She often comes across as incredibly weird because she spends most of her time talking to snakes opposed to acting 'normal' like she should. She is confident in her self and abilities; and very much the groups optimist, looking on the bright side of everything to cheer up the group as a whole.
She's never been one for rules, often breaking them to reach a greater goal, something which really annoys Toph most the time, but we know he loves her really. Maggie is at home in the sun, loving the tropical climate due to her 'reptilian blood' and can lounge in the sun for hours at a time without burning, nor tanning. She takes everything light heartedly and tries to cheer up the often grumpy Hannah just for the fun of seeing her smile, which naturally makes Maggie feel good to.
Her main problem is her ignorance to the blatantly obvious things; she often can't see the bigger picture and faffs over the little things rather than staying totally in focus. She can be incredibly clueless and, despite her intellectual nature, is socially-idiotic and often says the dumbest of things in public without meaning to. But her happy-go-lucky nature and kind heart mean people like her most the time; even if she can be annoying as hell!
§ Hypnosis: Like the famous snake in Junglebook, Maggie possesses the ability to hypnotize people just by looking at them and focusing her mind so it connects with theirs, allowing her to control it. However she must be under total concentration whilst doing so, or they effects will fail.
§ Athletic Abilities: Maggie is the naturally fastest member of , running in a smooth, swift, graceful manner and is accomplished at gymnastics. She hasn't had any training in martial arts though, but is naturally fit, toned and calculating, making her hard to catch.
- The Cold: Maggie doesn't opperate well in the cold, just like a snake will not. She gets ill easily in it, her movement and behavior will become slow and sluggish, until her body completely shuts itself down to the point in which she is only breathing to keep herself alive.
- Concentration Breaking: If her concentration is broken whilst hypnotizing someone, the effect will take a matter of just two minutes to wear off, but can be stopped if she begins hypnotizing the person again. She has to be fast though or the spell will be completely broken.
- Mental Shields: Those possessing a mental shield are completely immune to her hypnotic powers, such as her 'counterpart' in Manik, Charm.
- Odd Sorts
- Team No-One
- Violetta Parsley
- New Army
- Elf Court of Serpen
- Negative Corp
- Daniel Powers
- Sun Dawn Project